Vulkan rendering project

Oillak Engine

A focused engine experiment for snowy mountain worlds, real-time rendering, and learning graphics systems from the metal up.

Oillak logo

Focused by design

Built around one demanding world

Vulkan first

Renderer architecture, memory ownership, descriptors, command submission, and shaders are treated as core learning material.

Snow simulation

The long-term target is believable snow: surfaces, deformation, mountain traversal, and weather-driven atmosphere.

Specific scope

Instead of a generic engine, Oillak aims at a narrow visual and gameplay target where deep optimization can matter.

Roadmap

Current direction

  1. 01

    Load and render real models with material and texture support.

  2. 02

    Separate renderer systems into clearer engine modules.

  3. 03

    Build terrain, snow surfaces, and mountain scene prototypes.